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项目描述

Minority Red Packet transforms crowd psychology into a live multiplayer onchain strategy game for hackathons, conferences, annual parties, and community events.Players enter a room by scanning a QR code or entering its room number, then stake between 1 and 10 MON. Each round begins with a public signal, allowing everyone to see where the crowd appears to be heading. Players then make a secret final choice, which may follow their original signal or betray it.The final choice is protected by a Commit–Reveal mechanism. During the Commit phase, only a cryptographic commitment is submitted onchain. The selected packet remains hidden until the Reveal phase, preventing players from changing their decision after seeing other participants’ choices.After all valid choices are revealed, the least-populated non-empty packet becomes the winning minority. If multiple packets have the same number of players, a fixed packet priority resolves the tie. Winners first recover their own stake and then share the losing stakes according to their contribution weight. Players who fail to reveal cannot win, while their stake remains part of the round’s prize pool.Monad is essential to the experience because a single round requires several time-sensitive onchain actions: Join, Signal, Commit, Reveal, Settle, and Claim. Its fast execution, low transaction costs, and EVM compatibility make it possible to keep these interactions transparent and verifiable without breaking the rhythm of a live multiplayer game. The project can also use familiar Solidity, MetaMask, and viem tooling while benefiting from Monad’s performance.There is no privileged host or dealer. The room creator only pays the gas required to create a room and cannot control the result or withdraw player funds. Stakes are held by the smart contract, stages advance according to block height, and settlement follows deterministic rules that anyone can verify.The current working prototype includes a local multiplayer simulation for 4–8 players, a mobile gameplay demo, wallet connection, contract deployment, room creation, QR-code invitations, player-funded entry, Commit–Reveal interactions, deterministic settlement, claims, refunds, and round-history APIs.The current version has implemented the complete contract and frontend flow, but has not yet completed a full public Monad Testnet round using multiple independent wallets. It should therefore be treated as a working testnet prototype rather than a production system for real-value funds.

团队成员

来拿第一

WWayne
队长
蔚蔚然

元数据

创建者Wayne
创建时间2026年10月17日
状态已归档
项目 ID#430